9/5/2023 0 Comments Direct3d ddi 12 download![]() ![]() D3D11On12 will take these commands and convert them into D3D12 API calls, which are further validated by the D3D12 runtime, optionally including the D3D12 debug layer, which are then converted to the D3D12 DDI and sent to the D3D12 driver. When the application calls rendering commands, D3D11 will validate those commands, optionally including the D3D11 debug layer for further validation, and then will convert those commands to the D3D11 DDI and send it to D3D11On12, just like any D3D11 driver. When this happens, d3d11on12.dll is loaded by the D3D11 runtime and initialized. When an application creates a D3D11 device, they may choose for it to be a D3D11On12 device, rather than a native D3D11 device (see D3D11On12CreateDevice). That means it is not a binary named d3d11.dll, but is named d3d11on12.dll. D3D11On12 is not an implementation of the D3D11 API, but is instead an implementation of the D3D11 usermode DDI (device driver interface). D3D11On12 is a mapping layer, which maps graphics commands from D3D11 to D3D12.
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